Earthbound Resonance
Trap Continuous

Earthbound Resonance

  • Archetype:
  • Earthbound

  • View:
  • 1463




If a monster(s) that was Special Summoned from the Extra Deck is destroyed by card effect (except during the Damage Step): You can target 1 of them; each player takes damage equal to half its ATK. When your DARK Synchro Monster Special Summoned from the Extra Deck is targeted for an attack: You can target 1 card on the field; destroy it. You can only use each effect of "Earthbound Resonance" once per turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
49± 8/ 100
Power Score
Intrinsic 47
Deck 50

Earthbound Resonance — Power Evaluation

Final Score: 49 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 50 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Utility

Why it scores here

Earthbound Resonance is a conditional, reactive Continuous Trap: it destroys one card when a DARK Synchro is attacked and deals half-ATK damage to both players when an Extra Deck monster it destroyed is destroyed by an effect. It reliably converts an opponent's attack into a card removal, but both effects need a specific trigger and each is once per turn, so it does not build a board or generate advantage on its own. The 46-deck sample and the 89–91% co-occurrence with the Resonator and Archfiend core confirm a real, practical role inside those homes. That deck frequency is not treated as raw strength, and the card's high-level effect does not by itself earn points.

Axis scores

Axis Score Evidence
Accessibility 55 Set-and-wait trap in 46 recent decks at 1.46 copies average, live in the core Archfiend/Resonator shells, but no searcher or combo route is recorded (observed deck data; no combo data).
Combo & Conversion 35 Text describes reactive destruction and damage only; it creates no board or extra bodies, and no combos recorded it (inferred from text).
Resource Economy 15 One-for-one removal on attack plus symmetric burn with no refuel or card gain (verified from text).
Effect & Interaction 55 Destroys any one field card in response to a DARK Synchro attack, a narrow but usable disruption trigger (verified from text; deck inclusion observed).
Material Utility 5 A Trap card cannot be used as material and does not provide a level, attribute or name (verified from text and frame type).
Resilience & Flexibility 50 Continuous, so it stays on the field across turns, but both effects are once per turn each and trap-negation or removal can shut it off (verified from text; inferred interaction).
Deck-Building Efficiency 65 Single or dual copy in an archetype-specific slot, with no garnets or locks, though it is non-generic outside the DARK Synchro homes (observed copies data; inferred).

Calculation

Weight profile: Primary Removal/Negation (0.7) blended with secondary Utility (0.3). Intrinsic ≈ 47, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Answers a DARK Synchro attack by destroying one field card, a clean response to a common threat in its homes
  • Stays on the field as a Continuous Trap across turns and adds a second effect that deals burn damage
  • Runs at 1–2 copies inside a tight archetype shell with 91% and 89% co-occurrence with core partners

Weaknesses

  • Both effects are conditional: the attack trigger needs a DARK Synchro, and the damage trigger needs an Extra Deck monster destroyed by effect
  • Each effect is once per turn, which limits repeat use
  • Has no combo, search or material role, so it does not improve deck consistency
  • Outside the Archfiend/Resonator/Earthbound homes it has little use

Counters / choke points

  • Generic trap negation or removal aimed at face-down Continuous Traps (inferred from card type; no recorded counters in the evidence)

Best use

Reactive removal on DARK Synchro attacks, with burn as a secondary effect. Decks: Archfiend, Resonator, Earthbound.

Evidence & gaps

  • Verified: Continuous Trap with two effects: destroy one card when a DARK Synchro is attacked, and half-ATK damage to each player when an Extra Deck monster destroyed by card effect is destroyed (card text); Each effect is once per turn (card text); Trap card type, so it cannot be used as Extra Deck or material (card type)
  • Observed: Appears in 46 recent decks at 1.46 copies average, 25 at 1 copy and 21 at 2 copies (deck data); Co-occurs with Hot Red Dragon Archfiend Abyss in 91.3% of decks and with the Resonator core in about 89% (deck data)
  • Inferred: The core role is reactive removal on DARK Synchro attacks, which fits its Resonator/Archfiend homes (text + deck archetypes); Outside those homes its use is limited because both triggers depend on DARK Synchro and Extra Deck monsters (text + archetype spread)
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no recorded rulings or counter-cards for the trap's triggers











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