Trap
ContinuousEarthbound Resonance
Archetype:
Earthbound
View:
1463
If a monster(s) that was Special Summoned from the Extra Deck is destroyed by card effect (except during the Damage Step): You can target 1 of them; each player takes damage equal to half its ATK. When your DARK Synchro Monster Special Summoned from the Extra Deck is targeted for an attack: You can target 1 card on the field; destroy it. You can only use each effect of "Earthbound Resonance" once per turn.
Earthbound Resonance — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
- Intrinsic: 47 · Deck: 50 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Utility
Why it scores here
Earthbound Resonance is a conditional, reactive Continuous Trap: it destroys one card when a DARK Synchro is attacked and deals half-ATK damage to both players when an Extra Deck monster it destroyed is destroyed by an effect. It reliably converts an opponent's attack into a card removal, but both effects need a specific trigger and each is once per turn, so it does not build a board or generate advantage on its own. The 46-deck sample and the 89–91% co-occurrence with the Resonator and Archfiend core confirm a real, practical role inside those homes. That deck frequency is not treated as raw strength, and the card's high-level effect does not by itself earn points.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Set-and-wait trap in 46 recent decks at 1.46 copies average, live in the core Archfiend/Resonator shells, but no searcher or combo route is recorded (observed deck data; no combo data). |
| Combo & Conversion | 35 | Text describes reactive destruction and damage only; it creates no board or extra bodies, and no combos recorded it (inferred from text). |
| Resource Economy | 15 | One-for-one removal on attack plus symmetric burn with no refuel or card gain (verified from text). |
| Effect & Interaction | 55 | Destroys any one field card in response to a DARK Synchro attack, a narrow but usable disruption trigger (verified from text; deck inclusion observed). |
| Material Utility | 5 | A Trap card cannot be used as material and does not provide a level, attribute or name (verified from text and frame type). |
| Resilience & Flexibility | 50 | Continuous, so it stays on the field across turns, but both effects are once per turn each and trap-negation or removal can shut it off (verified from text; inferred interaction). |
| Deck-Building Efficiency | 65 | Single or dual copy in an archetype-specific slot, with no garnets or locks, though it is non-generic outside the DARK Synchro homes (observed copies data; inferred). |
Calculation
Weight profile: Primary Removal/Negation (0.7) blended with secondary Utility (0.3). Intrinsic ≈ 47, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Answers a DARK Synchro attack by destroying one field card, a clean response to a common threat in its homes
- Stays on the field as a Continuous Trap across turns and adds a second effect that deals burn damage
- Runs at 1–2 copies inside a tight archetype shell with 91% and 89% co-occurrence with core partners
Weaknesses
- Both effects are conditional: the attack trigger needs a DARK Synchro, and the damage trigger needs an Extra Deck monster destroyed by effect
- Each effect is once per turn, which limits repeat use
- Has no combo, search or material role, so it does not improve deck consistency
- Outside the Archfiend/Resonator/Earthbound homes it has little use
Counters / choke points
- Generic trap negation or removal aimed at face-down Continuous Traps (inferred from card type; no recorded counters in the evidence)
Best use
Reactive removal on DARK Synchro attacks, with burn as a secondary effect. Decks: Archfiend, Resonator, Earthbound.
Evidence & gaps
- Verified: Continuous Trap with two effects: destroy one card when a DARK Synchro is attacked, and half-ATK damage to each player when an Extra Deck monster destroyed by card effect is destroyed (card text); Each effect is once per turn (card text); Trap card type, so it cannot be used as Extra Deck or material (card type)
- Observed: Appears in 46 recent decks at 1.46 copies average, 25 at 1 copy and 21 at 2 copies (deck data); Co-occurs with Hot Red Dragon Archfiend Abyss in 91.3% of decks and with the Resonator core in about 89% (deck data)
- Inferred: The core role is reactive removal on DARK Synchro attacks, which fits its Resonator/Archfiend homes (text + deck archetypes); Outside those homes its use is limited because both triggers depend on DARK Synchro and Extra Deck monsters (text + archetype spread)
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no recorded rulings or counter-cards for the trap's triggers






